Microsoft proposes to make Chromium best on Windows with hardware-accelerated audio streaming
Microsoft is building their Edge browser on Chromium, a rendering engine the company always accused of being a major source of battery drainage on Windows.
Now Microsoft’s engineers are trying to fix those issues. We have already heard of Microsoft’s proposal to write temporary files to RAM rather than disk and thereby save power which may have been wasted by the SSD or HDD.
Now Microsoft has a new proposal, involving streaming audio. Microsoft suggests using larger rather than the current small buffers for audio, and to use audio hardware acceleration via the Windows HTML Media Elements API vs the current software audio rendering.
Microsoft’s engineers calculate the move could save up to 150mW, which is a considerable amount.
Microsoft has already made a commit, and we may see the feature show up soon via a flag in Chrome and Edge Canary builds.