Category: canvas

The Game Boy Camera, Or: How I Learned To Stop Worrying And Love The Pixels

Never underestimate the power of nostalgia. In an age when there are more megapixels stuffed in the sensor of a smartphone camera than the average computer display can even represent, why would jagged images from a 20-year-old grayscale camera with pixels numbering in the thousands still grab attention? Maybe what’s old is new again, and […]
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Building an Images Gallery using PixiJS and WebGL

Sometimes, we have to go a little further than HTML, CSS and JavaScript to create the UI we need, and instead use other resources, like SVG, WebGL, canvas and others. For example, the most amazing effects can be created with WebGL, because it’s a JavaScript API designed to render interactive 2D and 3D graphics within any compatible web browser, allowing GPU-accelerated image processing. That said, working with WebGL can […]
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